If this is the main goal of the deck, it is probably an idea to increase the deck size by adding shards and stone pillars. Removing the morning glories and animate weapons could turn this into a deck focused on decking out the opponent. Shards of gratitude are also good, but have a tendancy to be stolen, and thus cause problems with the low damage output of the deck. Shards of Divinity work very well with this deck. For decks that use earthquakes a mark of earth is suggested. However, earthquakes can destroy some decks. The only deck that I've tested that does better against lvl 5 is a god-killer deck.Įarthquakes can easily be added but draw from quanta needed for stone skin, each quanta used for an earthquake/quicksand could easily be 4 very critical hp. It's a rather boring deck, but I decided to add it because it can beat lvl 5 more often then many other decks (when upgraded), such as mono fire and poison rush decks. The weakness of this deck is that it is slow in outputting damage and has a maximum damage of 40/turn. Sometimes this causes the other player to deck out, cause they just can't do enough damage before they run out of cards, sometimes it just provides enough time to deploy 5 morning glories to grind down thier foe. This deck relies on having more HP then its opponent.
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